Deeplayer 3D
Written by chuck_starchaser   
Wednesday, 27 September 2006

Deeplayer 3D is a game-engine project, cross-platform, open-source, that will initially target the space-sim games category, but will eventually encompass other 1st person genres. We have 7 ambitious goals:

  • Our first goal is to achieve seamless flow between space-flight, atmospheric flight and ground walking or transportation; both for exterior and indoor settings; across worlds, and maybe galaxies.
  • Our second goal is to make this engine capable of extreme realism: Unlike many other game-engines, the default settings it will present to modders are for accurate physics, accurate optics, and presently in use,  --or at least forseeable-- technologies. Deviations from such realities, be they "shields", "FTL", "Warp Drives" or "Wormholes", will either be available as options, or realisable through .dll/.so overrides.
  • Our third goal is to have powerful generative algorithms that can produce consistent, pseudo-random universes, worlds, cities, (npc) people, names; and simulate dynamic economies, trade, piracy and all those things we take for granted in real life, but often find missing in game worlds.
  •  Our fourth goal is to provide a comprehensive set of tools for game creation: model/scene viewer, material creation and catalogging tool, a game configuration GUI, a GUI builder, galaxy-, system-, planet-, city, flora-, fauna-, NPC-, race-, faction-, ship-class-, etceteras- creation --and/or auto-generation control-- tools; sound archiver, testing and validation tools, and many more. 'The Devil is in the Tools', we say.
  • Our fifth goal is to produce excellent code: Readable, testable, flexible, extensible and comprehensible. To make use of the best methods and technologies available: Design Patterns, well chosen 'idioms'; and to build upon excellent frameworks and libraries: Ogre3D, OPAL, STLport, boost, libnoise, etceteras. Free and open source, and built upon free and open source foundations.
  • Our sixth goal is for this engine to be far ahead of its time in terms of performance and visual quality. We shall cut no corners on the performance department: Expect inline Assembler code to be as common as C++ throughout the sources, as well as carefully chosen data structures and algorithms.
  • Our seventh goal is to make our own game, even while working on the engine's development. The name is Tadpole.

  The project has barely just started, as of this writing: September 22, 2006 was its birthday. Happy Birthday! The founding members are Zeog, NPhillips, MKruer and myself: chuck_starchaser. Zeog and myself are the software designers and coders; MKruer is our official researcher (if he can't find it, it don't exist), and NPhillips is our artist, modder, modeller and website designer. There will be journals here, soon; but, for now, the best place to track our progress is at the Deeplayer 3D Forum. See 'ya there.. 
chuck_starchaser

Last Updated ( Thursday, 19 October 2006 )
 
Forums are Up
Written by chuck_starchaser   
Friday, 22 September 2006

Well, this is kind of old news, but this blog is new, so I got a backlog of news to break ... :-)

 Long live PHPBB. Long live Open Source. And long live mtechni, the author of the BBTech template that the forum's style is based on. And long live my friend and co-modder NPhillips, who fixed it so that links show in a different color (colour for some of you; see?, it's not that I'm unaware, or insensiteve...), and made the text in code sections readable.

Enough talking, go see them Forums now. L8R. 

chuck_starchaser 

Last Updated ( Monday, 09 October 2006 )
 
The WIKI is UP!!!
Written by chuck_starchaser   
Monday, 25 September 2006

Zeog recommended DocuWIKI for our WIKI, and he couldn't have recommended better. Excellent WIKI package.The term "Full-featured" doesn't even do it justice. Even syntax highlighting for dozens of computer languages...

Anyways, it went up; and it's being worked on, not only in terms of content, but also color scheme and style.

Some might say that's "just cosmetics", but when you're talking about spending more than a couple of hours a day at a website, you'd better make sure you like it.

So, go check it out now: http://deeplayer.com/doku/doku.php/start 

Last Updated ( Monday, 09 October 2006 )