Deeplayer 3D code - /root
About directory structure: What? Why? How? How exactly? Why so many folders?
External (3rd party) libraries
doxygen
liteSQL
stlport
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Deeplayer Packages
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About packages: What? Why? How? How exactly? Why so many? Also note: Most of these packages will probably be used in some unique thread, so they don’t need to be thread-safe. The only reason they are here, for now, is that thread assignment will have to wait for evaluation of data commonalities and load balance. However, there’s the possibility some of the code in packages might be reused and end up being shared by more than one thread. To be sure that doesn’t cause problems, we should implement a minimum of thread safety, in the sense of avoiding static variables in functions and classes; or otherwise documenting the fact. shader
material dynamic texture display surface geom
object/composite Index3
Neural networks
Dolls and Physio
Language
Navigation
Architecture
Money
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