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Deeplayer Engine Forum Index
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3 3 Tue Sep 26, 2006 7:16 pm
chuck_starchaser View latest post
User forums  
No new posts General
Anything related to the subject of this site that doesn't fit in the other forums.
   
11 130 Thu Mar 22, 2007 12:02 pm
Zeog View latest post
No new posts Engine feature proposals
Wish, and it may happen... (please submit intelligent proposals, detailed, justified, and spelling/grammar -checked ;-)
   
6 111 Mon Mar 12, 2007 8:56 pm
klauss View latest post
No new posts Content creation tool proposals
Wish, and it might happen...
   
3 23 Sun Apr 15, 2007 9:58 pm
chuck_starchaser View latest post
No new posts News/Current state
Where are we at? Find out here.
   
7 15 Sat Dec 23, 2006 8:09 pm
chuck_starchaser View latest post
No new posts General programming and language
"Real Men code in Assembler" read the title of this long flame thread at comp.lang.c++ ... Bring it on! Or why garbage collection is for sissies...
   
2 86 Tue Feb 20, 2007 3:32 pm
nphillips View latest post
Mods (i.e.: games)  
No new posts Tadpole (general discussion)
The most realistic space trading and adventure game ever conceived. No shields! No warp drives! No aliens! No wormholes! Sub-G accelerations! Oh my!
Moderator Tadpole Administrators
25 520 Fri Jun 01, 2007 1:09 pm
chuck_starchaser View latest post
Mods: Tadpole  
No new posts Tadpole: Basic Design Elements
Sandbox for submissions of various sorts, as well as Q & A and ground rules.
Moderator Tadpole Administrators
1 29 Fri Feb 09, 2007 8:19 pm
nphillips View latest post
No new posts Tadpole: Starship and Spaceport Design
Sandbox for Spaceships and other modelling/texturing and concept art.
Moderator Tadpole Administrators
4 67 Thu Mar 01, 2007 7:03 am
nphillips View latest post
No new posts Modelling/texturing References
Need ideas for a ship's power plant, thruster or airlocks? Here there's tons of references to existing or planned contraptions... As well as links to photos of materials that could be used in (or inspiration for) texturing jobs...
   
4 130 Sun Mar 11, 2007 1:53 pm
chuck_starchaser View latest post
Pre-development planning and discussion  
No new posts Coding standards and styles
So that everything looks neat, uniform, and WORKS :D
   
6 14 Thu Nov 09, 2006 8:24 am
chuck_starchaser View latest post
No new posts General architecture
How to break up the thing into threads, class hierarchies, folders, namespaces; and general planning.
   
4 22 Sat Mar 03, 2007 12:17 am
klauss View latest post
No new posts Coordinates
Hierarchical coordinate system, hopping "world coordinates", numerical representations, Z-buffer blues, measures and scales, moving frames of reference and physics, etceteras.
   
2 4 Fri Sep 29, 2006 5:23 pm
chuck_starchaser View latest post
No new posts Pseudorandom seeds, noise, etc
Seed values and algorithms for the creation of anything from galaxies to pebbles and moskitoes.
   
1 6 Tue Nov 14, 2006 11:29 am
Zeog View latest post
No new posts Planet genesis
Plate tectonics, composition, weather, water flow, meteorite hits, soil and rock, flora, fauna, cities, roads, railways... Plus, data representation. From off-line generation, to 'on system entry' generation, to real-time generation and display.
   
7 103 Tue Mar 13, 2007 11:59 am
Kangaroo View latest post
No new posts Physics and collision
And contact, and friction... Kind of go all together; don't they? I mean, physics without contact is rather trivial...
   
3 85 Wed Feb 14, 2007 3:05 pm
klauss View latest post
No new posts Damage
Damage types, power and energy, strength and hardness, and graphical representations.
   
1 1 Tue Sep 26, 2006 5:22 pm
chuck_starchaser View latest post
No new posts Game AI
AI that relates to game-controlled opponent factions: General strategy, C3I, fleet tactics, etc.
   
0 0 No Posts
No new posts Unit AI
Enemies or wing-persons: How to make units react believably. Neural networks; genetic algorithms, field of view, etceteras.
   
0 0 No Posts
No new posts Language AI
Chat bots, contextual grammars, speech recognition and synthesis, etceteras.
   
0 0 No Posts
No new posts Materials and shaders
Unfortunately, this overlaps with fractal geometry algorithms, etc, as materials may imply form, such as is the case with rock crystals, or plant material for that matter. For many rock types, we'll need sub-surface scattering, btw. Fortunately, we could do the "form" part of a material in the vertex shader...
   
3 26 Tue Mar 13, 2007 4:43 am
nphillips View latest post
Development forums (programmers only, please)  
No new posts Development plan
A dynamic development plan, ---or "Smoothly-Moving Targets" :-D
   
1 1 Sun Oct 22, 2006 5:39 pm
chuck_starchaser View latest post
No new posts Ogre on a thread
All discussions pertaining to Ogre-on-a-Thread development.
   
2 3 Mon Nov 13, 2006 5:53 am
chuck_starchaser View latest post
No new posts The game modder's perspective
Brainstorming about the engine's interface from the modder's perspective. I'm a modder; I've just downloaded the Deeplayer engine; now what do I do? (Reading the manual is out of the question, of course ... ;-)
   
0 0 No Posts
No new posts To do
Things that have been planned, discussed, settled on, and just need to be done...
   
3 3 Mon Sep 25, 2006 2:44 pm
chuck_starchaser View latest post
No new posts .plan
Individual developers' diaries and plans
   
1 28 Tue Oct 17, 2006 4:45 am
chuck_starchaser View latest post
No new posts Contributions
New code and patches, until we get SVN setup, or even after it is setup, for those who can't or won't SVN...
   
0 0 No Posts
No new posts References
Links to manuals, API references, tutorials, repositories, bibliographies, on-line ebooks, wikis, etceteras --for the engine's developers.
   
17 49 Sat Sep 29, 2007 11:48 am
chuck_starchaser View latest post
No new posts The Shelf
Got code that's not suitable for comitting but which you'll need to reference later, or fear you might not find it when you need it? Just throw it on The Shelf.
   
1 1 Mon Sep 25, 2006 4:06 pm
chuck_starchaser View latest post
Cool stuff  
No new posts C++/Assembler jewels
Coded a great little thing? Found an ultra-smart piece of code? Show us.
   
3 46 Tue Feb 13, 2007 5:51 pm
chuck_starchaser View latest post
No new posts Cool models
For links to awe inspiring ships and whatnot.
   
0 0 No Posts
No new posts Cool textures
For links to great textures and materials and libraries.
   
2 2 Wed Sep 27, 2006 5:50 am
chuck_starchaser View latest post
No new posts Cool math and algorithms
... and ideas, like using bubble-sort to update sorting in highly pre-ordered containers, etc.
   
1 1 Thu Mar 13, 2008 12:05 pm
chuck_starchaser View latest post
No new posts Cool anything else
Related, of course...
   
11 21 Sat Sep 29, 2007 4:56 pm
chuck_starchaser View latest post
Off topic  
No new posts Spammers Welcome here (human only)
Make'ya a deal: Post your spam in this forum, and your posts won't be deleted for 7 days. (Anywhere else it will be gone (and you'll get banned) almost instantly. And NO url's in profiles allowed. Got it?.) Users, please check out these nice spammers' spam, and don't click on spam posts elsewhere.
   
1 1 Sat Sep 29, 2007 11:13 am
chuck_starchaser View latest post
No new posts Off topic topics
You can even discuss Adolf Hitler here...
   
12 60 Sat Sep 29, 2007 11:23 am
chuck_starchaser View latest post
No new posts Jobs
Anyone offering jobs or looking for them (posts deleted automatically after 30 days)
   
1 1 Sun Jan 07, 2007 12:31 am
ori View latest post
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